There are great dips in the landscape to crawl through, craggy outcrops to clamber, and smooth open spaces where enemy sightlines are long and unfettered. Nevertheless this 'military prison' is a fantastic space, stretching across a long and curving rocky coastline, incorporating various makeshift camps, holding cages, countless minor buildings, and a fortified complex. The big problem is the single environment, because though this is quality over quantity it's also pushing that concept to the limit. Ground Zeroes has six missions in total that unlock as you play, which in turn are unlocking more gear and extras and challenges as you go through them. Kojima Productions' greatest mistake with Ground Zeroes is rolling the credits so early, because it makes the opening of the game seem like the entirety – your instinctual thought is "that's it?" Then you return to the main menu and at the bottom see Completion ranked at nine percent. Put so baldly, this can sound like a raw deal and, when the credits roll after a few hours on the main mission, feels like it too.
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What all this means is that Ground Zeroes is the opening act for a game, The Phantom Pain, that will be released at some yet-unknown point in the future, and as such consists of only one (sizeable) location and a series of missions and challenges to be carried out within it. The most divisive aspect of Ground Zeroes is undoubtedly its alleged length, which depending on your source is anything from ten minutes to two hours, and its strange status as a Metal Gear Solid and the prequel to a real Metal Gear Solid. Finally, it seems, Kojima has learned that less is more.Īnd how true that turns out to be. The whole thing is over in a few minutes, and all the more powerful for it. The next few minutes showcase the new standard of animation tech from the top-tier Kojima Productions – individual fingers waggle, eyes track with subtlety rather than staccato movements, and facial movements add a convincing emotional resonance to every line. Ground Zeroes opens with a long tracking shot of the main antagonist in a prison camp. This is a series that, for all its brilliance, is equally known for over-indulging creator and director Hideo Kojima's cinematic leanings a weakness that reached a nadir with 2008's Metal Gear Solid 4, a nearly-amazing game smothered by exhaustingly long interstitials. The most impressive thing about Metal Gear Solid V: Ground Zeroes' opening cutscene is its brevity.
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Not only will you have another fantastic comrade to aid you in your battles, but you’ll also unlock the Speechless achievement and be one step closer to earning 100% completion on Metal Gear Solid V: The Phantom Pain.Konami PS3, PS4 (version tested), Xbox 360, Xbox One 18+ £24 Once the cut scene has come to an end Quiet will be available as a deployable buddy to offer expert marksmanship in tough missions. This will trigger a cut scene between Snake and Quiet. Now all you need to do is call the helicopter back to the pad so that you can leave the area. Once you arrive at the helipad, head down the stairs in front of it to find her waiting in her cell. To visit her you’ll need to head back to Mother Base and make your way to the medical platform. Now continue playing until you reach the end of Mission 14 and unlock Side Op 111: Visit Quiet. If you kill her you’ll need to replay the mission and leave her alive. Once you reach the ened of the mission, make sure you do not kill Quiet in the cut scene. To recruit her you’ll have to make it to the end of Mission 11. To recruit Quiet, MGSV’s female sniper-extraordinaire you’re going to have to play a little further into the game. If for some reason he isn’t deployable after Mission 10, simply head back into the field and complete another mission or two. You should also receive the trophy at this point. Once you have beaten up to level 10 of the main game, D-Dog should be fully grownup, and deployable. You’ll see various cut scenes as the dog grows older, more well-trained, and stronger. To make D-Dog grow up you’re going to need to continue playing through the game. It should also be noted that you cannot get the Cry Havoc trophy until D-Dog is ready for deployment. To make D-Dog available to deployment you’ll have to wait until he’s grown up and been trained. Use your Fulton Device to extract him back to Motherbase, and then continue the mission. Once you load into Mission 4, you should spot the little pup hanging around the Landing Zone.
You won’t have to go far to recruit D-Dog, in fact, it only takes making it to the start of the game’s fourth playable mission to find the little one-eyed pup.